1+ months

Graphics Hardware Engineers

Folsom, CA 95630
Job ID: JR0149163
Job Category: Engineering
Primary Location: Folsom, CA US
Other Locations: US, Arizona, Phoenix;US, California, Santa Clara;US, Massachusetts, Hudson
Job Type: College Grad

Graphics Hardware Engineers

Job Description

Graphics & Throughput Computing Hardware Engineering (GTCHE) is responsible for delivering industry-leading  GPU (3D, media, compute, and display) hardware intellectual property (IP) blocks and system-on-chip (SoC) products for discrete graphics and throughput computing. We strive to lead the industry through continuous innovation and world-class engineering.  We are looking for a Graphics Hardware Engineers to join our team.

In this position you will help us with the following responsibilities.

  • Ensures platform and its components have the best performance and power balance specifically focusing on graphics hardware components, including Silicon IPs and SoCs.
  • Research and development of next generation platform designs to continually improve the performance.
  • Conducts system analysis on proprietary and competition platforms, develops advanced hardware tuning and overclocking.

Behavioral traits that we are looking for:

  • Strong written and verbal communication skills
  • Possess strong teamwork and problem-solving along with abilities to work with different geographical locations


You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your school work/classes/research and/or relevant previous job and/or internship experiences. This is an entry level position and will be compensated accordingly. Position not eligible for Intel immigration sponsorship.

Minimum skills and experience that will get you notice:

You should have Master's degree Electrical Engineering, Computer Engineering, Computer Science, or related field with 6+ months of work or educational experience. Or have a Bachelor's degree in the above-mentioned specializations with 3+ years of work experience in the field.

Must have the required degree or expect the required degree by June of 2021

Your experience should be in the following areas:

  • RTL, Logic design, architecture, or verification
  • Pre-Si validation, Verilog, System Verilog or verification methodologies (OVM/UVM)
  • Programming / scripting languages like Python, Perl or C/C++

Preferred skills and experience that will make you stand out:

  • Emulators/FPGA to do pre-silicon validation
  • Using in UNIX or Windows
  • Experience in Graphics is highly desired.
Inside this Business Group

Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.

Other Locations

US, Arizona, Phoenix;US, California, Santa Clara;US, Massachusetts, Hudson

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

USCollege GradJR0149163Folsom


Posted: 2021-02-25 Expires: 2021-04-16

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Graphics Hardware Engineers

Folsom, CA 95630

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