1+ months

GPU Architects

Folsom, CA 95630
  • Jobs Rated
Job ID: JR0119763
Job Category: Engineering
Primary Location: Folsom, CA US
Other Locations: US, California, San Diego; US, Oregon, Hillsboro; US, Washington, Multiple Cities; US, California, Santa Clara;
Job Type:

GPU Architects

Job Description

Are you passionate about GPUs? Are you Interested in innovating and disrupting the industry? Do you value collaborating with diverse teams to achieve Best-In-Class visual and immersive technology?

Intel is committed to aggressively expanding our position providing both Integrated and Discrete Graphics solutions for a broad range of computing segments.  As we evolve the depth and breadth of our portfolio of technologies we have the capability to truly redefine the computing experience for our customers. 

Intel’s Visual Technology Team (VTT) is looking for talented GPU Architects, Modeling and Performance Engineers to join our team.

Shortly after applying, your resume will be reviewed by numerous hiring teams within our company.  If you are selected for a phone interview and/or invited to interview with us, you are likely to have the opportunity to meet with members from different teams.  This highly successful application and interview process is designed to best determine what your strengths and interests are and to align you with the best opportunity possible.

Career Opportunities:

GPU, 3D, Compute, Machine Learning, Media and Display Architects*:

  • Identify key usage models and performance indicators
  • Define and scope requirements
  • Build architectural definitions, including algorithm creation, HW definition, modeling and documentation
  • Support design and validation efforts throughout entire product life-cycle
  • Conduct forward looking research and development for next generation platform designs

Performance, Workload and Simulation Engineers*:

  • Characterize workloads, develop simulations, identify bottlenecks
  • Design and model features and configurations that improve power and performance
  • Work with software and enabling teams to deliver high-performance GPU solutions

Behavioral traits that we are looking for:

  • Strong leadership and decision-making skills
  • Ability to build respect and influence across a diverse cross-organizational team
  • Strong self-initiative and persistence, ability to deal with a high degree of ambiguity and drive clarity in key areas
  • Outstanding communication skills, both written and verbal. A demonstrated ability to create and deliver complex ideas into simple, well-articulated and easy-to-understand messages

What we offer you:

  • We give you opportunities to transform technology and build a better future, by delivering products that touch the lives of every person on earth.
  • We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, and benefit programs. 
  • We provide unique benefits that cater to your needs: flexible work hours, private medical plan, travel medical care, life and disability insurance.
  • We encourage working hard, but also playing hard! Intel employees are eligible for creative perks such as sabbaticals, special recreation activities, discounts on various products and services, and much more.

*Responsibilities vary based on candidates’ level of experience, background and career goals. By applying to this prescreen posting, you are expressing interest in job opportunities with Intel.


Minimum Qualifications:

You must possess the below minimum qualifications to be initially considered for this position.


  • Bachelor’s, Master’s or PhD degree in: Computers Science, Computer/Electrical Engineering, or STEM related field.

In addition to the education requirement above, you must have the following experience to be considered for one or more of these positions.

GPU, 3D, Compute, Machine Learning, Media and Display Architects*:

Bachelor’s with 5+, Master’s with 3+ or PhD with 1+ years of experience in the following:

  • Graphics Concepts:  3D, Media, Imaging & Display
  • System, Power Delivery, and Power Management Architecture

Performance, Workload and Simulation Engineers*:

Bachelor’s with 5+, Master’s with 3+ or PhD with 1+ years of experience in the following:

  • Hardware & Software Interfacing Skills
  • C, C++ Scripting and Debugging:  User & Kernel-mode Software
  • Simulation or Projection Modeling for Performance and Power
  • Simulation/Validation at component and system level
  • Logic synthesis and optimization of large, high frequency designs
  • Formal verification and debug

Preferred Skills and Qualification for all of the above:

  • Parallel Programming Environments: TBB, OpenCL, CUDA
  • Machine Learning, Deep Learning, or Computer Vision Algorithms
  • Graphics APIs:  OpenGL, DirectX, Metal, OpenCL
  • Media & Display Standards:  HEVC, VP9, AVC, HDR, DisplayPort, HDMI, etc.
  • Digital design of logic functions: Graphics, computational, encoder/decoder, cache controllers, memory controllers, etc.
  • Behavior & RTL HDL modeling and design
Inside this Business Group

Communication & Devices Group: The wireless revolution at Intel! We are one team - passionate engineers and technologists from diverse industry backgrounds working together to realize a world of connected computing. We are bringing the best ideas from the brightest minds to deliver future mobile experiences into the market. We are on the journey towards making Intel a wireless leader with exciting products for the Internet of Things, 5G and an opportunity to change the world with your work.

Other Locations
US, California, San Diego; US, Oregon, Hillsboro; US, Washington, Multiple Cities; US, California, Santa Clara;

Posting Statement
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....



Jobs Rated Reports for Architect

Posted: 2019-12-20 Expires: 2020-04-12

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GPU Architects

Folsom, CA 95630

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185th2018 - Architect
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Median Salary: $78,470

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